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XDG Mods

Remnant 2: Resource Drops [SUPER-MAX] 999,999

Remnant 2: Resource Drops [SUPER-MAX] 999,999

Regular price $4.99 USD
Regular price Sale price $4.99 USD
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Any Single Resource [x 999,999]

Get this product if you need a private session for resource drops.

Deliverable: Crafting/Consumables 

All resources in Remnant 2 As Follows:

Common Crafting Materials & Special Mats (Used for standard weapon upgrades boss/special weapons, mutators, and relics)

THIS IS WHAT YOU GET FOR ALL "UPGRADE MATERIALS"

  • Iron: Basic material for early weapon upgrades (+1 to +5).
  • Forged Iron: For mid-tier weapon upgrades (+6 to +10).
  • Galvanized Iron: For higher-tier weapon upgrades (+11 to +15).
  • Hardened Iron: For advanced weapon upgrades (+16 to +19).
  • Lumenite Crystal: Upgrades boss/special weapons and relic charges.
  • Corrupted Lumenite Crystal: Upgrades mutators.
  • Simulacrum: Required for maximum weapon level upgrades (+20).
  • Relic Dust: Used to craft and upgrade relic fragments.
  • Bloodmoon Essence: Use at Altar in Yaesha to craft special items
  • Corrupted Shard: Use at Dwell in Awakened King DLC
  • Alien Alloy: Use at Dwell in Dark Horizon DLC
  • Ancient Alloy: Use at Dwell in The Dark Horizon DLC
  • Mythril Alloy: Use at Dwell in The Dark Horizon DLC

Concoctions (Long-lasting buffs; only one active at a time, last 60 minutes and persist after death unless noted)

THIS IS WHAT YOU GET FOR ALL "CONSUMABLE MATERIALS"

  • Bark Extract: Increases Armor by 30.
  • Bottled Shaedberry: Increases Mod Power Generation by 10%.
  • Chilled Steam: Increases Movement Speed by 10%.
  • Dark Cider: Increases Health, Stamina, and Movement Speed by 6.66% each.
  • Dark Fluid: Increases Evade/Combat Slide distance by 15% and reduces cost by 20%.
  • Egg Drink: Increases Dodge Weight Threshold by 10.
  • Meat Shake: Reduces Damage by 6.5%.
  • Mudtooth's Elixir: Increases Experience Gains by 15%.
  • Mudtooth's Stew: Increases Max Stamina by 20.
  • Mudtooth's Tonic: Increases Max Health by 20.
  • Mudtooth's Snake Oil: Grants 1 random Concoction effect (ignores limit; consumable once every 60 minutes).
  • Numbing Agent: Increases hits before losing Grey Health by 1.
  • Root Water: Regenerates 1 Health per second.
  • Sacred Lakewater: Increases Grey Health Conversion by 30% and Regen by 2 per second.
  • Sanguine Vapor: Increases Ranged and Melee Lifesteal by 2% of base damage.
  • Strong Drink: Reduces Encumbrance by 10.
  • Tranquility Font: Reduces Reticle Sway, Spread, and Gun Recoil by 20%.
  • Verdant Tea: Increases Stamina Recovery by 20 per second and reduces Regen Penalty by 50%.
  • Xenoplasm: Reduces Skill Cooldowns by 10%.

Curatives (Remove status effects and grant temporary resistance; last 10 minutes)

  • Antidote: Removes CORRODED and increases ACID resistance by 15%.
  • Ethereal Orb: Removes OVERLOADED and increases SHOCK resistance by 15%.
  • Mud Rub: Extinguishes BURNING and increases FIRE resistance by 15%.
  • Oilskin Balm: Cures ROOT ROT and increases BLIGHT resistance by 25%.
  • Purified Salve: Cures CURSE and increases BLIGHT resistance by 25%.
  • Timeworn Unguent: Cures SUPPRESSION and increases BLIGHT resistance by 25%.

Throwables/Grenades (Thrown items for damage or effects)

  • Binding Orb: Applies SLOW to enemies in 4m radius for 20 seconds.
  • Black Tar: Deals 35 damage in 4m radius, applies TARRED (ignitable for 250 BURNING over 10 seconds) for 15 seconds.
  • Brightstone: Deals 50 damage in 4m radius, creates Mist that increases enemy damage taken by 10% for 10 seconds (Mist lasts 15 seconds).
  • Pipe Bomb: Deals 150 damage in 4m radius, applies BLEEDING (250 damage over 30 seconds).

Other Consumables (Instant or short-term effects like healing, buffs, or resources)

  • All-Seeing Eye: Grants a random buff or debuff for 3 minutes (e.g., +10% Mod Generation, -10% Skill Cooldowns, +15% Max Health).
  • Ambit Ember: Increases Evade Window and Speed by 15% for 60 seconds.
  • Ammo Box: Replenishes all reserve ammo.
  • Bandage: Stops BLEEDING and restores all Grey Health.
  • Blood Root: Regenerates 1.5 Health per second for 30 seconds.
  • Celestial Thaen Fruit: Revives on death with 50% Health and STATUS immunity for 30 seconds (60-minute cooldown).
  • Confidence Booster: Reduces incoming damage by 10% and Stagger by 1 for 20 seconds.
  • Dried Fruit: Regenerates 5% Health instantly.
  • Elder Thaen Fruit: Revives on death with 40% Health and STATUS immunity for 30 seconds (60-minute cooldown).
  • Faerie Needle: Regenerates 10 Mod Power per second for 60 seconds (listed as 30 seconds in some sources).
  • Fruit of Death: Instantly kills the user and returns to last checkpoint.
  • Gul Serum: Reduces Stamina Consumption by 50% for 60 seconds.
  • Koara Pellet: Restores 10% Max Health instantly.
  • Light Extract: Grants HASTE (7% speed increase to actions like movement, firing, etc.) for 30 seconds.
  • Liquid Escape: Returns to the last activated checkpoint.
  • Mature Thaen Fruit: Revives on death with 30% Health and STATUS immunity for 30 seconds (60-minute cooldown).
  • Mystery Jerky: Converts 6.66 Health to Grey Health per second for 15 seconds.
  • Poisoned Ambit Ember Capsule: Throwable that stuns certain bosses (e.g., Tal Ratha) for ~5 seconds.
  • Processed Koara: Decreases Stamina Recovery delay by 75% and Regen Penalty by 50% for 60 seconds.
  • Rocket Fuel: Increases Fire Rate by 10% and Melee Attack Speed by 15% for 20 seconds.
  • Sweet Leaf: Grants 1 stack of BULWARK (+5% damage resistance per stack) for 30 seconds.
  • Tome of Knowledge: Grants +1 Trait Point (or 500 Archetype XP and 500 Scrap if at cap).

After Purchase Contact XDG:

Email - info@xdgmods.com

Discord - XDG#2120

Telegram - @XDGMods

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